Part 13: Family Feud
Part 13: Family Feud
Last time, we completed our third and final Jedi trial by redeeming Juhani, a Jedi Padawan who had fallen to the dark side after striking down her master during training. She has returned to the Council to accept whatever their judgement might be, and we should also return to the Masters so we can officially become a Padawan learner ourselves.
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I suppose we'll hear Mission out first.
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Understandably, she's been thinking about the Sith's destruction of Taris. She did grow up there, after all, even if the place was kind of a dump to say the least.
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Mission is shocked and horrified, of course, but she's working her way through it and promises to have our back.
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Oh, hey Juhani. How did it go with the Council?
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Just like that? That didn't take long.
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Okay...
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What? Not only did Juhani in fact not kill her Master, but this Master Quatra planned the whole thing all along just to show how easy it is to fall to the dark side?
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Jedi Jesus on a swoop, these Masters are complete fucking assholes. So, this Master Quatra decides the best way to teach her student about the dangers of the dark side is to have her actually fall to the dark side and sit in some grove for a month, hating herself for seemingly killing her Master and letting her dark side power grow stronger because that is how the dark side works.
As this dark side power grows, it starts affecting the wildlife in the area, to the point the feral hogs and mutant bighorns... I mean kath hounds ACTUALLY START KILLING CIVILIANS. Everyone in the Enclave apparently knows about this and just allow it to happen, until we finally show up and the Masters can use this whole thing as our final exam! What is wrong with these people? Holy shit!
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Why are we just accepting this?
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Why are you just accepting this? I genuinely don't know if the writer actually thought this shit was completely fine and we should trust in the wisdom of the Jedi because the Jedi are the super cool good guys, or if we were supposed to realize that what they're doing is fucking awful. At the risk of seeming slightly cynical, I am going to guess the former and highly doubt anyone involved ever considered the whole "hey, the wild animals are slaughtering settlers as a direct result of the Jedi's actions" angle at all. They probably just thought "Yeah, that's a cool test!" and left it at that.
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If we had killed Juhani, Belaya would have a lot more to say here. It is not-so-subtly implied she and Juhani used to be in a relationship, as she talks about all the wonderful nights they spent together beneath the stars. Of course, Belaya will be completely distraught if you kill Juhani and will in fact turn to the dark side herself later on. But as it is, we just get this one line from her.
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Could you guys maybe have made your point without causing a bunch of civilian casualties?
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Well, for whatever it's worth, we are now a full-fledged member of the Jedi Order.
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That means we've finally earned our own set of Jedi robes, so let's put those on.
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We certainly look the part now.
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Time to head back out and see if we can learn anything about those ruins.
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This time, we have to take Bastila along.
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Hey, it's the grumpy old man we saw in one of the guest rooms two weeks ago!
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As rude as he is, I can't help but feel he's not wrong about the Jedi.
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Bastila, we're over this way.
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Bastila levels up and we give her the Force Valor power, a pretty decent buff (+2) to our attributes and saving throws. We also put an extra point to Wisdom, which just might help her face the right camera next time. No modifier increase this time, but since her WIS is somewhat low I thought I'd make an effort to boost it.
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Right, off we go. We won't head to the ruins yet and will instead take the path east, past where the first Mandalorian raider was.
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The path leads to the Matale family estate.
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Ahlan Matale seems convinced his son has been kidnapped by the Sandrals. We weren't given any details, so we should ask Mr. Matale himself for more information.
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Wow, that's quite a droid entourage.
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Maybe check the droids' memory banks or something to figure out what they were doing? No?
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Obviously.
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Going straight for the bribery option. Mr. Matale definitely is a man of the world.
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Of course, we're having none of that.
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We should probably haul him off for making such threats, but that's not an option.
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The Matale grounds stretch further to the east. In this area, we encounter a lot of kath hounds.
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A lot of kath hounds.
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A lot of kath hounds.
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After disposing of the kath hounds (I cut out a few encounters because I think I got the point across that there are in fact a lot of kath hounds here), we discover a body of a settler at the edge of the Matale grounds.
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He's got some nice stuff on him, including the Echani light armor and the Echani shield (absorbs 50 points of energy, sonic and electrical damage), but the important thing is this diary.
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A dead Sandral found at the Matale grounds seems somewhat suspicious, but it appears he was actually killed by kath hounds rather than as a result of foul play. That part about strange ruins seems interesting, though. Let's take a look at that diary of his.
Casus' Diary posted:
This is the diary of Casus Sandral, amateur archeologist. It details his efforts to discover the source of the ancient ruins found across the surface of Dantooine. Upon reading it, you gather that he had found some correlation between the ruins and something called the 'Rak'.
Rak? Rakghouls? Probably not. Let's move on. I'm sure the Sandrals will want to know about this.
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Mission kinda had that one coming, didn't she?
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In any case, we need to head on over to the Sandral grounds, which are to the south of the grove.
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There's the Sandral estate, which looks a lot like the Matale estate. It's almost like there's only one model for these buildings, but that can't be right! We'll come back to the estate later, but first there's more exploration to do in the area.
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The albino kath hound is the strongest of the lot and will fuck you up. We barely survive this encounter.
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To the southeast, we come across more Mandalorian raiders. They meet the same fate as all other Mandalorian raiders we've encountered. They have another Mandalorian datapad (with the same message as one of the datapads we found last time), as well as some mines we'll offload to a merchant at some point, and a pair of Stabilizer Gauntlets (Demolitions +2) which go on Mission.
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The eastern edge of the Sandral grounds contains even more kath hounds, including these ones that are attacking a droid.
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This must be the droid that lady (Elise, although I don't think her name was mentioned) was looking for.
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You don't say.
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If you thought Elise seemed a bit too eager to get her droid companion back... well, there you go, you were very much correct.
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This situation is beyond fucked up.
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Yeah, I think we'll do the merciful thing. Droids in Star Wars tend to have varying amounts of sentience depending on the requirements of the story, and C8 here is acutely, painfully aware of the complete trainwreck of a situation with his owner so he hopes destroying him would snap Elise back to reality. We don't know if that'll work, but we'll give it a shot.
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Sorry, friend.
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We also gained a level in all of that. Zila is up to 60 VP (I've been saying HP out of habit but Vitality Points is the actual term), and gets another Persuade rank as well as Energy Resistance. With that out of the way, let's go check out this cave.
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The cave is full of creepy spider-crab critters called kinrath. These basic ones aren't much of a threat.
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The hive kinrath guarding the hive is much stronger than the basic ones, so we try to use Mission's Improved Sniper Shot to stun it.
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The results are somewhat mixed, particularly when Mission decides to join the fray instead of staying back. It'd be quite nice if any of our current party could equip the breath mask accessory which negates poison, but that requires medium armor proficiency. We can eventually get one that also negates Mind-Affecting and can be worn by light armor users, but poison is honestly more of a nuisance than anything else so I don't think I'll be spending 6000 credits on that thing.
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Eventually, all the kinrath go down and we're free to ransack their nest.
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Each of these crystal formations gives us a couple of lightsaber crystals. We'll take a look at them next time we find a workbench.
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If you smash the kinrath eggs, you'll get red lightsaber crystals because
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Some unfortunate Mandalorian apparently tried to get his hands on some of these valuable crystals, but didn't fare too well.
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Mission has gained a level and learns Sneak Attack V, increasing the damage bonus to 5-30.
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That said, there's going to be some computer slicing going on shortly, so we'll put T3 back into the party and give him an extra DEX point.
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Here's the full map of the Sandral grounds. These areas are quite compact, but I still keep forgetting where some of the points of interest like the crystal cave actually are.
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Well, that's not going to get us inside the Sandral estate. Let's try the front.
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We could say we were sent by the Jedi Council and the droid will eventually let us in despite the fact Nurik Sandral doesn't want to see anyone, but mentioning Casus makes things a lot simpler.
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In we go.
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We could ask about Shen, but he refuses to tell us anything and kicks us out. Instead, we'll inform him of his son's death.
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There's another cool edgelord dark side response for you if you want more dark side points. We, of course, will choose the non-asshole option.
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As Jedi, we sure do love to be serving such pleasant and reasonable people.
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Yep, this is one of those feuds.
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Nurik can keep his 100 credits. We're not so cruel as to demand payment from a grieving father for his dead son's diary, although of course that is also an option if you're so inclined.
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Well, that definitely didn't help us find Shen Matale. This may pose a problem.
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After Nurik leaves, a young woman enters the main hall of the Sandral estate.
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Let's find out who this is.
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What's this about, then?
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We can't help you unless you tell us what is going on.
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So, Mr. Sandral has in fact kidnapped Shen, just like Mr. Matale thought. There is probably more to this than is immediately obvious, though, so we should see if Rahasia can give us any more information.
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Bastila seems to consider the case as good as closed.
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That sounds about right.
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Ah, of course we're doing a Romeo & Juliet thing in space.
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Well then, we know the story. Let's bust Shen out of here before Ahlan Matale torches the place.
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With Rahasia's key, we can enter through the back.
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Err, hello there. Nice day we're having.
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Droids are immune to Force Push and Stun, but not to T3's flamethrower.
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The door with the mine in front seemed important, but there's just an advanced medpac in there.
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The room next to it, however, is the security control room. Once we finish with the formal introductions, we'll have T3 slice into that security terminal over there.
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The north hallway has another door with a mine out front. That could be important, or maybe it's just another random healing item behind that.
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The central security room has more droids in it. We could spend six computer spikes to reprogram their targeting systems and have them blast each other.
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That would be a waste because we can do this instead, for only one spike to overload the conduit.
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We'll do the same to the droids in the repair room, who are now in need of considerably more repair.
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Same goes for the storage room.
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Ah, T3, you little murder machine. You're okay in my book. T3 and Bastila level up, so let's see what we've got.
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Droids don't have much in the way of feats, so we give T3 the blaster pistol focus. I see you lurking down there, Toughness.
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Bastila gets Master Two-Weapon Fighting and Force Whirlwind. The latter is the upgraded version of Force Push, and kinda great. We'll see it in action later on.
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We can enter all the rooms at the estate and grab some inconsequential loot, but there are really only two rooms that are important.
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Here's the first one. This was the one that had the mine in front of it.
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Shen Matale, we presume.
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Hm. Good point. We don't know what Nurik will do in his current state of mind if he finds Shen gone. That said, we can't leave the guy here either.
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Yeah... it does seem like severing might be the best option for these two, unless we can somehow get their dads to understand. Those two don't seem to be in any mood to understand anything, though.
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Okay, let's go find Rahasia.
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Rahasia's room is in the west hallway. We could've entered it earlier, but she wouldn't have had much to say.
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Honestly, I don't think the security droids will be seeing much of anything. Nurik might want to send a repair bill to the Council.
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All that's left to do now is to return to Shen and tell him Rahasia is waiting outside.
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Let's get out of here.
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Bastila, you're kind of in the shot.
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This really isn't the time for any lengthy reunions.
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Aw crap. Too late. Here comes Ahlan with his droids.
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And as if on cue, here's Nurik and his droids. This isn't really a position we want to be in right now.
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Brad: "Janet!"
Janet: "Brad!"
Dr. Frank N. Furter: "Rocky!"
Okay, enough of that. I don't know if this scene in the game was an intentional reference, but I'm going to assume it was because it feels so strange and out of place.
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These two old goats will end up getting each other, and possibly all of us, killed unless we intervene.
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Seriously, if you idiots want to blast each other, be my guest but at least let your children get out of here first.
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Shen is a grown-ass man and doesn't need to take orders from anyone.
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Rahasia is a grown woman and you can't keep her locked up in the Sandral estate forever.
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Guys, please.
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Finally.
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These complete and utter idiots! For the love of... There is no emotion. There is peace...
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Somehow, thanks to our silver tongue, we got out of that highly explosive situation without anyone getting killed or anyone even complaining to the Jedi Council at the end. As you can probably assume, this can go south in a variety of ways, but what we got is the best possible ending for the quest.
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We're not quite done out here, though. As we return to the grove, to the location of the second Mandalorian group, we find some more Mandalorians and Duros have appeared. We're buffing ourselves with stimulants and the Arkanian energy shield because this is going to be a hell of a fight.
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Sherruk is the leader of the Mandalorian raiders and a seriously nasty piece of work. He does a good job resisting our Force powers and has a ton of defense as well. T3's flamethrower is a great help in this encounter.
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The two Mandalorians in the background are floating in the air because Bastila used Force Whirlwind on each of them. While that is appreciated, I would prefer she used that on Sherruk instead.
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I had to take direct control of Bastila to point her towards Sherruk rather than his henchmen, because Zila just can't take on such a powerful opponent in a straight fight and we need to focus our efforts. Eventually, we manage to topple him.
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Sherruk has some very good stuff on him, including his lightsaber collection. We've got more lightsabers now, and you know what that means!
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Well, first Zila has to level up again. She gets another point to Repair and learns Force Whirlwind, which she really could've used against Sherruk because he's apparently quite susceptible to that particular power. Well, we have it now, and it'll come in extremely handy for quite some time.
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Hell yeah. Some prefer the double-bladed lightsaber, but I'm all about the double saber action.
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